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Silent Hill: Townfall

SILENT HILL: Townfall is a first-person survival horror game developed by Screen Burn and published by KONAMI and Annapurna Interactive. Set in 1996 on the fog-covered Scottish island town of St. Amelia, it follows Simon Ordell as he returns with no memory of his past, guided by fragments of story and warning signals picked up through a handheld CRTV device. Combat is treated as a last resort, with survival relying more on stealth, distraction, and reading the CRTV's static than on weapons.

Developer:
Screen Burn
Publisher:
KONAMI, Annapurna Interactive
Release date:
Languages:
EnglishGermanFrenchItalianPolishJapaneseKoreanPortugueseRussianTraditional ChineseSpanishSpanish
MATUREPEGI 16

About the game

SILENT HILL: Townfall

A crackling pocket television is usually the only warning Simon Ordell gets before something finds him in the fog. SILENT HILL: Townfall is a first-person survival horror game that again moves the franchise away from its usual American setting to the isolated island town of St. Amelia, off the coast of Scotland, in 1996. Screen Burn built the game around signal-reading and improvisation, continuing Konami’s ongoing revival of the series with its first mainline entry set in Europe.

Top 3 Reasons to Play

1. Survival built on evasion

Direct confrontation is treated as a last resort here. Melee tools like planks and pipes, along with scarce firearms, exist mainly to buy a few seconds of distance, and every swing or shot draws attention. Locking a door on a threat, or flicking on a radio to pull it toward the noise, matters just as much as anything in the weapon slot.

2. A single reactive tool carries the whole game

The CRTV, a handheld television and radio transceiver, is the closest thing Townfall has to a franchise mascot mechanic. Tuning it into unstable frequencies reveals monster silhouettes through walls as static interference, while other signals surface story fragments and clues. Its developers describe it as a direct evolution of the classic Silent Hill radio, now doing double duty as both a navigation tool and a way to read the environment for threats and clues.

3. A cast built for slow-burn dread

Jovan Adepo voices protagonist Simon Ordell, with Terry O’Quinn as Richard, the man who summons him back to St. Amelia, and Kezia Burrows as Zoe, a nurse whose voice reaches Simon through the CRTV’s static. Player choices carry through to the ending Simon gets, giving the cast’s unresolved motives real weight on a replay.

Setting & Story

St. Amelia is a fictional fishing town wrapped in permanent fog, standing in for the mainland Silent Hill of earlier games without directly connecting to them; Townfall is built as a standalone story that new players can start cold. Simon wakes near the docks with almost nothing on him besides an IV bag and a medical wristband bearing his own name, and no memory of how he got there.

Richard, an enigmatic figure with an uncomfortably detailed knowledge of the town, is the one who called Simon back. Zoe, a nurse who could never quite sever her own ties to St. Amelia, reaches him through fragments of static on the CRTV, urging him toward the truth. Director Jon McKellan’s take on the series’ Otherworld favors deep crimson lighting and grotesque, exposed-flesh creature design.

Gameplay & Mechanics

Everything plays out in first person, with no camera pull-back during combat or exploration. The CRTV sits at the center of most decisions: reading its static tells Simon whether to keep moving, change route, or brace for a fight, and certain frequencies are required to progress past specific puzzles.

  • Combat: melee weapons (planks, pipes) handle close, desperate exchanges, while firearms are for when nothing else is left. Both drain resources that don’t come back easily.
  • Stealth: run, hide, or distract; locking doors traps hostile entities behind them, and switching on a radio creates a noise decoy.
  • Sound design relies on electromagnetic distortion and metallic noise more than dialogue cues. The dynamic score comes from Pilotpriest, stepping in for series regular Akira Yamaoka, and shifts depending on how a stealth or combat encounter is going.

Previews put the main story at roughly 10 to 14 hours, with five possible endings: three reachable on a first playthrough and two more locked behind New Game Plus. These numbers come from pre-release coverage, not a confirmed post-launch count, and should be treated as an estimate until the game is out.

Editions & Platforms

Townfall ships in two digital versions. The Standard Edition is the base game; the Digital Deluxe Edition adds a Bonus Application (a digital artbook and soundtrack), an alternate outfit for Simon, and 48-hour early access, putting Deluxe owners into St. Amelia on 22 September. Anyone who buys ahead of launch, on either edition, also gets two cosmetic CRTV skins.

On PC, the game is available day one through Steam and the Epic Games Store. It also launches for PlayStation 5, where Sony holds a timed console exclusivity window of at least six months. Xbox isn’t part of the launch lineup, and Konami hasn’t confirmed a later release there either.