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Project Zomboid

Project Zomboid is an open-ended zombie survival sandbox played from an isometric view. A custom-built survivor scavenges, crafts and farms through the towns of Knox Country, Kentucky, trying to postpone an outcome the game treats as certain. Runs can be solo or online, and the game is available for Windows, macOS and Linux through both Steam and GOG.

Developer:
The Indie Stone
Publisher:
The Indie Stone
Release date:
Languages:
EnglishGermanFrenchItalianPolishCzechDutchJapanesePortugueseRussianSimplified ChineseSpanishTurkishHungarian
MATUREPEGI 16
Project Zomboid

About the game

Project Zomboid overview

Project Zomboid is an isometric survival sandbox about a single character and a zombie outbreak that nobody comes to stop. The survivor is built from scratch, dropped into a quarantined stretch of Kentucky, and left to live off whatever can be looted, grown or made.

The calendar is a threat of its own. Electricity and running water give out within the first month. Hordes migrate, winter arrives, and the buildings slowly fall to nature. Build 42, the latest major update, reworked lighting and a large share of the map. Early Access on Steam began on 8 November 2013.

Top 3 Reasons to Play

  1. Difficulty you set yourself. Apocalypse is the canon mode, Outbreak moves faster, Rising is gentler and Extinction is built to be unforgiving. Custom Sandbox goes deeper, with settings for zombie population, how easily the virus spreads and how scarce loot is. Two challenge scenarios stand out: Top of the World starts the character at the top of a skyscraper, and 28 Seconds Later fills the world with sprinting zombies.
  2. Atmosphere built from light and sound. Light now bounces off walls and leaks through windows and doors. Bulbs are tuned to a 1990s look, and nights are darker than before. Zach Beever's soundtrack has been adapted into a score whose intensity follows the action on screen, and character vocals give audible feedback on exertion and injury.
  3. A modding scene with official tools. Unrestricted Lua access feeds the Steam Workshop, and Build 42 brings an in-game Mod Manager that tracks load order, dependencies and incompatibilities. Presets can be saved and shared.

Story and Lore

The setting is Knox Country in the summer of 1993. The game begins on 9 July, about three days after the US Army sealed off the towns of Muldraugh, Riverside, West Point and Rosewood and named the area the Knox Event Exclusion Zone.

What the Knox Infection actually is never gets settled. In-game radio hosts float a prion disease, an act of God and bioterrorism, and nothing confirms any of them. Transmission starts with blood and saliva; victims develop a high fever, then anxiety and nausea, and there is no cure. Later in the timeline the infection turns airborne, though the player character is immune to that route.

TV and radio carry the outside world's reaction:

  • 11 July: The World Health Organization grounds non-essential international flights, riots break out in several US cities, and curfews begin in New York City and Miami.
  • 13 July: Interviews with people freed from military detention inside the zone reveal that the infected stalk the living and spread the disease with bites.
  • 14 July: The blockade is breached, the military pulls out of the zone entirely, and Louisville falls to the infection.
  • 15 July: People begin falling sick without ever being bitten, the first sign of airborne spread.
  • 16 July: Army demolition of the Ohio River bridges kills hundreds of civilians trying to flee and leaves survivors and infected alike stranded south of the river.
  • 17 July: The virus is confirmed in Cincinnati, Mogadishu, Seoul, Okinawa and several English cities. Most TV and radio stations are off the air by the 18th.

Beyond the broadcasts, Build 42 spreads more of the story through objects. Readable flyers and newspapers, book titles, vehicle liveries, annotated maps and random world stories hint at what happened before, during and after the collapse.

Gameplay and Mechanics

Zombies and the senses

The infected walk at a slow pace by default, in the tradition of George A. Romero's films, and a sandbox setting can turn them into sprinters. The danger comes from numbers and awareness. Hundreds roam with swarm behaviour, and a line-of-sight system with real-time sound and visibility means a gunshot or a lit window can draw a crowd. In Build 42, zombies hit by a car, a bullet or an explosion now ragdoll.

Weather follows a humid subtropical pattern with shifting fronts, and the seasons rotate. Gear that works in July will not hold up in a cold front. Skills grow through use: chopping, cooking, shooting and repairing each train the matching skill, and skill books and magazines speed the process up.

Building a long-term life

  • Crafting: ingredients can be chosen by hand, recipes searched by what goes in or comes out, and several items made in one action. Workstations tie recipes to tables, furnaces and other devices that are built or found in the world.
  • Weapons: melee weapons track handle and head condition separately, blades track sharpness, and a broken spear still works as a weaker weapon.
  • Farming: crops have realistic growing times and best planting months. Corn, peas, tobacco and herbs such as rosemary are among the new plants, and scythes and stump pullers help clear land.
  • Animals: sheep, chickens, pigs, cows, rabbits, rats and deer can be hunted or raised for meat, leather, eggs, manure and milk, and paw prints and droppings reveal where wild ones roam.
  • Fishing: fish gather where the water splashes, scatter at loud noise and can be baited with chum.

Vehicles and firearms

Cars run on full physics, and in Build 42 some carry location-specific liveries such as police cruisers and sponsored race cars, each with loot to match. Gunplay has a new aiming system for targeting specific spots on a zombie, and panic and stress both hurt accuracy. Firearms were revamped from models to sound effects, and new guns include the L92 Lever Action and the JS-3T Tactical Shotgun.

Online play

Multiplayer runs on player-hosted servers where PvP can be switched on. In Build 42 the server, not the player's machine, resolves item transfers, container access and timed actions, and the client just renders the results. An anti-cheat suite covers speed, hits, no-clip and inventory abuse.

Characters and Factions

No named hero exists. Each run begins at character creation, where appearance, occupation and traits set a survivor's starting skills along with their strengths and handicaps. Build 42 rebalanced occupations and traits to give characters more skill levels at the outset. A new Rancher occupation covers animal care, and traits such as Artisan, Target Shooter and Tinkerer join the list. In Custom Sandbox, the starting town is the player's choice.

Voices from the zone

  • General John McGrew, the US Army officer overseeing containment, reassures the public early on. His final broadcast tells immune survivors to defend themselves and promises they have not been forgotten.
  • Frank Hemingway and Jackie report on LBMW Kentucky Radio from inside the zone. Hemingway seemingly dies on the night of 14 July.
  • NNR Radio, on 98.0 MHz, hosts Dr. Jeff Galbraithe, a former CDC chief scientist, and Professor Jake Wilson, a military scientist, to pick apart the official response.

Human NPC survivors are not in the game yet. Raccoons, the studio's mascot animal, now roam the world as well.

Organised groups show up in multiplayer, where players can found factions. A faction is a named group with an optional tag, and members can share safehouse claims. Server admins decide whether factions and safehouses are enabled and how strict the claim rules are.

Editions

Only one standard edition exists.