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Active Matter

Active Matter is a first-person extraction shooter set in a fractured multiverse, where operatives stuck in a recurring time loop raid quantum unstable zones for a reality-bending resource before each zone collapses for good. Raids can be PvE against AM-mutated creatures and anomalies, PvP against rival syndicates or both.

Developer:
Matter Team
Publisher:
Gaijin Network Ltd
Release date:
Languages:
EnglishGermanFrenchPortugueseRussianSimplified ChineseSpanish
MATUREPEGI 18
Active Matter

About the game

This first-person extraction shooter from Matter Team, an internal studio at Gaijin Network, sets its raids inside a fractured multiverse. Operatives caught in a recurring time loop get sent into quantum unstable zones to harvest active matter, a reality-warping substance, before the zone collapses and everything inside is gone. Steam, PlayStation 5, and Xbox Series X|S all got the game on the same day, September 15, 2026, closing out roughly a year of Windows-only early access on Gaijin's own storefront. 

The maps lean on real-world locations pushed into something stranger: a former Soviet island complex, a quarantine zone in Central Africa, a decaying North American city. Getting out clean means surviving rival operatives, active-matter-mutated creatures, and anomalies that bend gravity and space along the way. Anything not secured before extraction stays behind for good.

Top 3 Reasons to Play

Anomalies reshape every raid. Gravity flips, geometry warps, and creatures twisted by exposure to active matter show up alongside SCP-style objects that shouldn't exist. No two runs through the same zone look alike.

Death actually costs you something. Any weapon or piece of gear that isn't stored in a secure container, or flagged as personal, is gone for good the moment an operative dies. Squad size doesn't change that.

Launched everywhere at once. All three platforms got it on the same day, September 15, 2026, and the developers have already committed to several major content updates a year.

Setting: A Fractured Multiverse

An operative who dies during a raid just reappears at the starting point, memories intact. That's the time loop the whole game is built around. Active matter is blamed for the instability, warping gravity and space and leaving lasting damage on anyone exposed too long. Some of the survivors wandering the zones have been around it long enough to lose whatever made them human, and now attack anything that moves.

Controlling the richest sources of active matter is what player-run syndicates fight over, since it's framed as the only real way out of the loop. Players who explore instead of rushing straight to extraction can find science labs scattered across the maps, with hints about who studied the phenomenon first.

Gameplay and Mechanics

The developers split raids into two categories: Isolated Raids and Open Raids. Isolated Raids keep things PvE, solo or with a small co-op group, against AM-corrupted creatures and environmental hazards. Open Raids bring rival syndicates into the same zone, turning it PvP. A third mode, PvPvE, runs both at once, with environmental threats and rival operatives each capable of ending a run.

Two currencies run the economy. Credits come from completing contracts or processing loot and harvested active matter, and get spent on weapons, ammunition, and equipment. Prime is the slower-drip currency, earned through daily contracts, and it survives the game's periodic resets, called Harmonization, funding account-level upgrades like extra secure storage and respawn beacons. The weapons lean real-world rather than sci-fi, and a base-side Replicator system lets operatives craft blueprints for gear, drones, and vehicles recovered from earlier raids.

Any weapon or piece of equipment not stored in a secure container, or tagged as a personal item, disappears the moment an operative dies in a raid.

Operatives, Syndicates and Customization

Between raids, operatives run a personal base and syndicate presence, growing storage and Replicator capacity as Credits and Prime come in. Operators can swap between named cosmetic Shells like Reaper and Knight, plus camouflage sets and armbands, and the Replicator branches out beyond weapons into scout drones and modified vehicles once the blueprints turn up.

The in-base AI character Ms. Second is voiced entirely by AI-generated audio. The developers' stated reason is that having a human actor voice a non-human character would amount to cultural appropriation.