Three Kingdoms: the Last Warlord is a turn-based SLG, where you are the ruler, produced by Chengdu LongYou Game studio. It is a brand new Three Kingdoms world built with Chinese people’s new thinking style of the Three Kingdoms. The game deeply delineates the difference in cities terrain and each officer’s abilities, highlights the battle spirit of timing, place and human allocation.
- Classic line drawing and tapestry painting make it simple and elegant.
- Over 1,300 officers appeared, including historical and fictional ones. The officers’ heads adopt classic line drawing and tapestry painting as Three Kingdoms picture-story book. Its archaistic design shows traditional Chinese style.
- Easy-to-start affairs management pattern. Basic Affairs, Personnel, Search, Research all adopt laid management pattern to reduce the frequency that players operate, thus focus on other events. In role-play mode, players only need to attend the capital and country’s governance. Other cities could be managed automatically or remote controlled by Policy.
- Abundant intensions of the game.
- Over 300 officer’s independent features show its individual difference.
- More than 500 historical treasure satisfy player’s preference.
- Nearly 60 different cities have over 200 actual specialties and features.
- Abundant technology and development explain the importance the tech has for the land.
- 3 basic units and about 20 unique units form rich army system.
- Go back to the classic turn-based battle, emphesis on strtegic orginization.
- The climate, terrain and land height emphize how time and place count for wars. Fieldbattle and siege battle are independent. Siege has Battering Ram, Trebuchet and Siege Tower. Defense has Catapult, Ballista and Spear Cart. It explains the balance between siege and defense.