Skip to main content

Transport Fever 3

Transport Fever 3 puts players at the head of a growing transport empire, connecting towns and industries by rail, road, sea, and air. Developed by Urban Games and published by Paradox Interactive, it unfolds across four climate zones, including a sub-arctic region new to the series, each shaping how networks have to be built and maintained. Beyond the open-ended Tycoon and Sandbox modes the series is known for, this entry adds a historical Campaign for the first time, setting structured challenges against real transport history. Vehicles and technology evolve across more than a century of play, pushing companies to keep adapting as cities expand and demand changes around them.

Developer:
Urban Games
Publisher:
Paradox Interactive
Release date:
Languages:
EnglishGermanFrenchItalianPolishDutchJapaneseKoreanPortugueseRussianTraditional ChineseSpanish
EVERYONEPEGI 3

About the game

Transport Fever 3

Running trains, trucks, ships, and aircraft as parts of one profitable network is the core idea behind Transport Fever 3. This is the third game to carry the Transport Fever name, published by Paradox Interactive and scheduled to launch on September 29, 2026, on Steam, the Epic Games Store, and GOG, alongside PlayStation 5 and Xbox Series X|S. The new entry keeps the series' focus on connecting towns and industries but adds a dedicated historical campaign, a more detailed city simulation, and an expanded set of modding tools.

Top 3 Reasons to Play

  • A reworked Tycoon Mode. A new Contracts system eases the early game while introducing riskier, higher-reward objectives later on.
  • A genuine historical campaign. The series' first dedicated story lets you play the real transport history.
  • Deeper creative tools. A rebuilt in-game map editor and a cross-platform mod browser make it far easier to design, find, and share custom maps and vehicles.

Setting and Campaign

The game takes place across four climate zones: temperate, desert, tropical, and a sub-arctic region new to the series, each generated through a node-based system that blends distinct biomes within a single map. Outside of scripted content, Tycoon Mode and Sandbox Mode span more than 125 years of transport history, opening with horse-drawn wagons and paddle steamers and progressing through supertankers, jet aircraft, and high-speed rail.

Campaign Mode, new to the series, sets a run of scenarios inside real historical transport events, growing more demanding as it progresses. A day-night cycle and adjustable weather run throughout every mode.

Gameplay and Mechanics

Development centered on three modes chosen after gathering feedback from Transport Fever 2's community:

  • Tycoon Mode: adjustable difficulty paired with the new Contracts system, which rewards early risk-taking with escalating payouts later in a playthrough.
  • Sandbox Mode: unrestricted building, an option to disable the economy entirely, and full cross-platform mod support.
  • Campaign Mode: eight structured historical scenarios:
    • A living simulation in which individual residents hold jobs and homes, meaning towns expand or stagnate based on how well a network actually serves them.
    • A redesigned cargo system with warehouses and specialized terminals for intermediate storage, plus direct control over loading and unloading speed.
    • Advanced traffic simulation with lane control and road behaviors such as overtaking.
    • More than 30 industries to supply, including offshore sectors like fishing grounds and oil platforms.

Every completed delivery generates revenue, while vehicles and infrastructure carry ongoing maintenance costs. A loan and contract system lets players borrow against future growth or take on higher-risk jobs in exchange for bigger payouts.

Vehicles and Editions

Across every mode, players draw from a roster of more than 300 vehicles spanning over a century of transport technology: trains, buses, trams, trucks, ships, and planes, joined for the first time in the series by helicopters.

  • Standard Edition (on PC): the base game.
  • Deluxe Edition (on PC): brings a set of legendary vehicles such as the Concorde and the Trans-Europe Express, architectural landmarks including the Eiffel Tower, several handcrafted maps, wildlife additions, and soundtracks pulled from earlier Transport Fever games.
  • Collector's Edition: limited to 10,000 copies, pairing a digital Deluxe Edition key with physical items, including a 13cm hero statue, a 200-page hardcover artbook, a transport-themed card game, a music box, and other memorabilia.

Anyone who owned Transport Fever 2 on the same storefront qualifies for a 10 percent discount on the Standard or Deluxe Edition, available for up to 14 days after release.

System Requirements

Transport Fever 3 also supports macOS on Apple Silicon and Linux distributions based on Ubuntu 24.04 or later; specifications below cover Windows, which is the most popular platform.