This is a restricted product and it CANNOT be activated and played in Algeria, Argentina, Armenia, Aruba, Azerbaijan, Bahamas, Bangladesh, Barbados, Belarus, Belize, Bermuda, Bolivia, Brazil, Brunei, Cambodia, Chile, China, Colombia, Costa Rica, Dominican Republic, Ecuador, Egypt, El Salvador, Georgia, Grenada, Guatemala, Haiti, Honduras, Hong Kong, India, Indonesia, Jamaica, Kazakhstan, Kuwait, Kyrgyzstan, Laos, Macao, Malaysia, Mexico, Morocco, Myanmar, Nepal, Nicaragua, Pakistan, Panama, Paraguay, Peru, Philippines, Puerto Rico, Qatar, Russia, Saint Kitts and Nevis, Saint Lucia, Saint Vincent and the Grenadines, Saudi Arabia, Singapore, South Africa, Taiwan, Tajikistan, Thailand, Trinidad and Tobago, Tunisia, Turkey, Turkmenistan, Ukraine, United Arab Emirates, Uruguay, Uzbekistan and Vietnam.
Developer:
Motion Twin
Publisher:
Motion Twin, Kepler Ghost
Rise and fight, warriors! Windblown is a lightning-fast action roguelite from Motion Twin, the creators of Dead Cells. Once peacefully sheltered on The Ark — a floating village orbiting the menacing Vortex — your days of quiet are numbered. The end is near, and survival is no longer a given.
As a Leaper, you’re part of a dwindling line of warriors tasked with defending your people from the Vortex’s deadly emissaries. Countless have fallen before you, and now it’s your turn to either save your kind or fall trying. Dash through massive, ever-shifting sky islands, each brimming with hidden secrets. Battle relentlessly against the Vortex’s twisted Sentinels and face off against tyrannical bosses eager to grind you into dust.
The skies won’t save you — but they might just be your path to vengeance.
Dead Cells is all about sharp reflexes, perfect timing, and learning through failure. It's a punishing but deeply rewarding action-platformer where every enemy encounter becomes a deadly dance. Armed with a diverse arsenal of weapons and spells — each with its own quirks — you’ll need to master the flow of combat and memorize attack patterns to stand a chance. The combat channels a "souls-lite" intensity, where dodging at the right moment or landing a precise strike can be the difference between survival and a swift death.
What sets Dead Cells apart is its nonlinear structure. With each run, the castle rearranges itself — giving you the option to forge a new path. Whether you're dodging slime in the sewers or scaling the windswept ramparts, no two journeys are the same. This ever-changing world ensures replayability remains sky-high.
And at the core of it all? Permadeath. There's no fallback, no checkpoint to cushion the blow. When you fall, you start over. But each failure isn't just a setback — it's a lesson. You'll come back tougher, faster, and just a little wiser. That’s the loop: kill, die, learn, repeat. It's brutal, but oh so addictive.
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