This is a restricted product and it can be activated and played ONLY in Argentina.
This is an Xbox One/Xbox Series version of the game.
Dieses Produkt kann nicht aktiviert werden in: United States
Dieses Produkt ist auch in folgenden Sprachen verfügbar:
Die ausgewählte Sprache ist auch in den unten aufgeführten Versionen verfügbar:
Die ausgewählte Sprache ist nur in einer Version dieses Produkts verfügbar
This bundle includes the following:
Tom Clancy's Ghost Recon: Breakpoint is a third-person shooter in the open world, representing the cult series launched in 2001. The title was developed and published by Ubisoft company, which oversees the brand.
The action of the game Tom Clancy's Ghost Recon: Breakpoint takes place in the universe, to which the previous installment of the series took us — Wildlands. However, you are not dealing with a direct continuation, because the title tells a separate story.
During the game, you find the fictional island of Aurora in the Pacific Ocean to explore the mysterious issue of sudden loss of contact with it. After arriving at the place, Nomad, being the main character and a member of the Ghosts, discovers that this piece of land was captured by a mercenary army consisting of former commandos under the command of a Walker (portrayed by Jon Bernthal known for his main role in the Netflix Punisher series). The protagonist's task is to control the situation and find out why the mercenaries have captured the island.
In Tom Clancy’s Ghost Recon: Breakpoint, the action was shown from behind the hero (TPP) and from a first person perspective (FPP) when aiming. The authors give us an open world at our disposal, through which we can move on foot or using about thirty different vehicles. What distinguishes this title from the previous parts of the series is the fact that if we decide to play alone, the main character is no longer accompanied by commandos controlled by AI. In addition, you can take care of various side quests and activities.
Developers decided to deepen the gameplay by implementing in their work new mechanics referring to survival games. For example, a system of wounds and injuries was used that affect our hero's combat potential; shot in the knee begins to limp, blinded — suffer from vision problems, while with a damaged chest will cough up blood. All these inconveniences can be cured by various means.
In addition, nothing prevents you to use weapons taken from defeated opponents or hide their bodies. An important novelty is also the possibility of using natural camouflage; the protagonist can stick to mud to blend in with the surroundings and ambush enemies.
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