Pen sketches with clean lines and weird-looking creations beyond your wildest animation, presented in frame-by-frame, hand-drawn animation combined with Spine animation.
There are a lot of random elements in the game that allow the player to adopt a variety of constantly-shifting tactics and strategies. The player can enjoy maps with different terrains, different types of enemies, the butterfly effect of action and consequently set off by different events and puzzles, random mini-games, varying difficulty levels, equipment, items, skills, and traits, etc.
During expeditions, characters enter 'rooms' containing random events, battles, resting areas, shops, etc. Room locations and routes are all randomly generated in each expedition, so each one provides something new. Which room you'll travel to is decided by the roll of the dice, while you actively decide which way to go when you reach a fork in the road.
Players have a chance to encounter Invasion Events from other players. In these, you'll face off against them, and earn extra rewards if you win.