Let’s face it, video games are supposed to be fun. They’re a chance to immerse yourself in different worlds, tackle challenging objectives, or just blow off some steam. But every so often, a game throws at us a mechanic so irritating, so teeth-grindingly frustrating, you can’t help but wonder how it made it past playtesting. Whether it’s overly punishing systems, endless grinding, or just things that flat-out waste your time, this list breaks down some of the most infamous video game mechanics that players across the board could live without.
Table of Contents
Unskippable cutscenes
Few things ruin an otherwise captivating storyline like unskippable cutscenes. Sure, they’re fine the first time you watch them, but heaven help you if you’re replaying the game or have to sit through them again after failing a tough boss fight. The frustration doubles when the scene is lengthy, completely irrelevant, or both.
Take any high-stakes battle where you’ve been stuck trying to perfect your timing. You fail, hit restart, and you’re watching that same five-minute monologue again. Developers, please trust us to know when we’ve seen enough dialogue. A skip button is not a luxury. It’s a necessity.
Escort quests
Gamers and escort quests, known as “Babysitting Missions”, have shared a long, tumultuous relationship. The idea of guarding an NPC through treacherous territory while battling foes sounds fun on paper. The problem? Most of these missions turn into nightmares because your escortee is as useful as a cardboard shield.
They wander into danger, ignore clear paths of safety, and often lack basic self-preservation skills. Whether it’s Ashley from Resident Evil 4 or a random villager from an RPG side quest, these missions often feel more punishing than engaging.
Forced stealth sections
Stealth mechanics can be a blast if you’ve signed up for them. But what happens when you’re playing a fast-paced action game, and suddenly, you’re forced to creep around in the shadows? Welcome to the world of unwelcome stealth missions, a place where pacing is obliterated, and failure isn’t just frustrating, it’s usually instant. It haunted many games.
These moments pull you out of the gameplay experience you were enjoying and throw you into a trial-and-error stealth puzzle. Worse, these sections often feature unforgiving AI that seems to have X-ray vision or the hearing of a bat. For games that aren’t specifically designed with stealth in mind, these missions can feel tacked on and downright exasperating. Some developers respond to the players’ complaints and fix their games. For instance, forced stealth has been removed from Star Wars: Outlaws.
Durability systems
Weapon durability systems have sparked countless debates in the gaming world. Conceptually, a breaking weapon adds layers of strategy, forcing players to think carefully about when and how to use their equipment. But in execution? It often feels more like a chore than a fun mechanic.
Take The Legend of Zelda: Breath of the Wild. Sure, we love trekking across Hyrule with various swords and bows, but the constant need to replace items mid-combat can kill the flow. Nothing’s worse than landing in an intense battle and hearing that dreaded “ping” as your favorite weapon shatters in your hands. The original Baldur’s Gate offers a reasonable compromise. In this RPG classic, ordinary weapons break, but enchanted pieces of the arsenal are indestructible.
Excessive grinding
Spending hours repeatedly performing monotonous tasks to achieve some kind of reward has been a gaming staple for decades. And while there’s a certain satisfaction in earning something the hard way, there’s a limit. The problem begins when a game forces players to grind not because it’s fun, but because progression feels impossible otherwise.
MMORPGs are notorious for this. Need one rare crafting material? Enjoy farming the same enemies for an hour, only for your inventory to remain stubbornly barren. When done in moderation, grinding can feel rewarding. But when you’re essentially “clocking in” for another mindless work shift? Please, no, thank you.
Irritating save systems
Saving your progress seems like a no-brainer in games. But there’s always that one title where the developers think, “What if saving was… inconvenient?” Out of nowhere, you’re stuck with save points located miles apart, or worse, no manual save at all.
Few players have forgotten the headache of old-school games where turning off your system before reaching the next save point meant redoing an hour of grinding, battling, and possibly even cutscenes. Luckily, many modern games have adopted autosaving, but there’s the occasional relic that sneaks up and reminds you just how fragile your progress can be. Many remasters of classic titles improve progress saving or add such an option. Unfortunately, there are also remasters where the saving system seems like an unwelcome postcard from the past.
Overly aggressive tutorials
There’s nothing wrong with a helpful nudge in the beginning stages of a game. But overly aggressive tutorials, the kind that explain everything in excruciating detail, can become the bane of a player’s existence. These tutorials assume you’ve never touched a video game controller before and treat you accordingly. Want to learn how to jump? Here’s a two-minute explanation on pressing the “A” button. Want to fight an enemy? First, read these paragraphs of text before proceeding.
Even worse, some games still bombard you with instructions hours after you’ve started. At some point, you have to wonder if developers assume we’ve been forgetting how to walk every 30 minutes.
Time-based missions
Time limits are often meant to add tension and excitement to games. After all, who doesn’t love a race against the clock? Except when the ticking countdown transforms a fun sequence into an anxiety-riddled nightmare.
Whether it’s escorting cargo, completing objectives under pressure, or fleeing some apocalyptic disaster, time-based missions have a knack for removing the freedom players love in games. Since they rarely allow room for exploration or mistakes, these quests often feel punitive rather than thrilling.
Fetch quests
What would a list of annoying mechanics be without the iconic fetch quest? You accept a mission from an NPC who urgently needs…oh, let’s say, three random bird feathers and a shiny rock. What follows is a wild goose chase through the game world to collect these “essential” items for little to no reward besides checking the mission off in the protagonist’s journal.
Fetch quests often pad a game’s runtime without actually adding meaningful content. They’re the fast food of gaming objectives—filling but ultimately forgettable.
Crafting overload
Once upon a time, crafting felt like a novel feature that added a creative twist to gameplay. But over the years, it’s become so popular that nearly every developer feels compelled to include a crafting system, whether or not the game actually needs it. What started as a fun way to combine random items into something useful has turned into a checklist that can bog down the experience.
Sometimes, it feels like you’re spending more time collecting herbs, ores, and widgets than actually enjoying the main game. Don’t get us wrong, a well-thought-out crafting system can be awesome. But when every sword, sandwich, and pair of boots demands three rare ingredients from opposite corners of the map, even the most patient gamer can start to lose enthusiasm. And crafting additional ammo in the midst of a battle also isn’t particularly atmospheric.