Company of Crime is a criminal empire-builder featuring tactical turn-based missions. It takes place in 1960s London, the cultural capital of the world and home to a plethora of subcultures and businesses. Your task is to build a company that will own the criminal underworld, or if you play as the chief inspector of Scotland Yard’s famous Flying Squad, tear it down piece by piece. In the process you will go to pubs, clubs, vets, tailors, harbors and many other locations as you expand your influence over the city. Your team consists of either gang members possessing the different skills required to pull off criminal tasks, or detectives that have mastered the art of investigation. The big question is ultimately this: who will take London?
- Tactical turn-based melee combat - with a focus on melee combat and tight spaces, Company of Crime sets itself apart from other tactical turn-based strategy games. Units have a zone of control that makes them tied to the choices you make.
- Heat mechanics - when doing your dirty business, you’d be wise to silently extort your way through the underworld. Loud gunfire or shooting enemies will only attract more opposition, and a criminal empire that blows its cover won’t go far.
- Level progression - whatever the mission is, there is level progression beyond just hit points and stamina. Beating up the owner of a pub is one thing, but you can’t just bail before the police arrive. You’ll have to first assemble any evidence that will prove it was you at the crime scene before jetting.
- Building legit business with criminal means - building a criminal empire requires a legitimate cover. Progression of the game takes place as you… ahem… “convince” people to sell their businesses and homes to you at a bargain price, or at least turn a blind eye to what you do in their back room.
- Not just your own story - this is a story of 1960s London with beatniks, mods, lemonheads, rockers and every other cultural identity of the time. It’s also a story of a falling empire. The Cold War UK is shining in the cultural world, but is facing ever-increasing pressure from inside and out.
- Reactive Police - shady business takes place in obscurity, so police gameplay is more reactive. You get the call only when violence takes place, but that’s not the best way to find evidence against the criminal families.