Monsters and Medicine is a turn-based puzzle game where adaptation is key; players try to build and expand their own hospital while injured monsters are knocking at the door, wanting treatment.
In Monsters and Medicine, you play the role of a hospital administrator, trying to build and grow your hospital quickly and efficiently to deal with the ever increasing number of patients lining up every morning. To do this, you will have to strategically build up your hospital in order to address what you deem to be your most pressing concern. Each morning, patients will queue up outside your hospital and try to find a place inside to be cured. However, if one of them can’t find a bed they’ll stop and wait, and everyone behind them will have to wait as well. So do you try and optimise your hospital for one type of disease and treat the pesky patient that will hold up your queue yourself? Or do you build your hospital to treat as broad a number of diseases as possible and sacrifice greater capacity and efficiency?